Mr Maxwell’s Mouse

maxwellmouseAt the Paw and Claw restaurant it is lunch and Mr. Maxwell wants to celebrate his promotion with something special. He orders the headwaiter, Clyde to bring him a live mouse instead. When Clyde asks “Would you like us to kill it for you?” Mr. Maxwell replies, “That won’t be necessary.”

But his decision results in a mouse with excellent manners slowly undermining his desire to kill it. The mouse speaks for one thing, has excellent manners, suggests salt and pepper, requests that grace be said, suggests and appropriate wine, and so on.

How the mouse gets out of it is very reminiscent of other “escape” stories including the fairy tale Three Billy Goats Gruff.

Frank and Devin Asch, Kids Can Press, 2004, ISBN 978-1-55337486-2

Food Advice From Your Parents

Mr. Maxwell’s mother had always said, “Don’t fraternize with your food.” Use this as a starting point to a discussion of advice, rules, and sayings about food that the students have from their parents. Ask them to brainstorm at least six sayings and be prepared to present the logic behind the sayings.

  • Don’t play with your food
  • Don’t chew with your mouth open
  • Eat everything on your plate
  • Just try it
  • Don’t bit off more than you can chew
  • As easy as apple pie
  • It’s a piece of cake
  • It’s like taking candy from a baby
  • It’s good for you
  • A dish fit for a king
  • As alike as two peas in a pod
  • A watched pot never boils
  • Man does not live by bread alone
  • Take that with a pinch of salt
  • You are what you eat

A story where one character persistently offers “food” sayings and advice to the other character might be fun if students are enjoying this activity. (Perhaps a frog that is trying rather unsuccessfully to catch flies while his little friend is continually offering advice.)

The Note of Apology

At the end of the book the mouse sends a note of apology to Mr. Maxwell. Analyze it with the students to identify its characteristics, before they practice an imaginary apology themselves. It might be fun for them to write a story that is actually an extended apology for a whole series of mishaps.

Characteristics students might identify could include:

  • It must be sincerely felt and must include the words “I am sorry” or “I apologize.”
  • The apology cannot be followed by the word “but…”
  • It should be short (but not if it is actually a disguise for a story).
  • It should identify the thing(s) that happened and what you are apologizing for.
  • It should offer to make up for it in some way, if possible.
  • It should end with the hope for the future
  • It needs to include a salutation, and an ending. Dear…and Sincerely…

With the criteria the students identify, how good is the mouse’s apology?

For 10 creative writing ideas, click Mr. Maxwell’s Mouse to download.

Fu Finds the Way

fufindsawayFu is planting rice and is bored enough not to be doing it well, in neat rows.  When he is rebuked, he throws a rice plant out of the paddy into the path of the warrior, Chang.  The insulted warrior challenges him to a duel.  Fu finds the sword Master and asks for help in getting ready.  Through the night, all the Master does is teach him how to make and pour tea – with Purpose, Flow, and Patience.  When Fu faces Chang in the morning he faces him with a teapot and suggests a pot of tea.  Chang’s followers laugh at the boy, but Chang says, “There’s always time for tea.”

John Rocco, Disney-Hyperion Books, 2009, ISBN 978-1-4231-0965-5

Similes That Matter

Purpose, Flow, and Patience are the three lessons Fu must learn. To that end, there are three important similes in this story:

  • Just as a bamboo grows upward to reach the sun—you must have purpose.
  • Like a stream that flows from the mountain to the valley, the tea must flow from you to the cup.
  • Just as a caterpillar patiently waits in its cocoon to become a butterfly, you too must be patient.

Writing a Trailer

Just as movies have trailers to be shown in movie theatres and on TV, so does John Rocco (who has worked for Disney) constructed two wonderful “movie” trailers for his books, Fu Finds the Way and MoonPowder. Talk with students about what a trailer does: gives you a hint of the movie, tries to get you excited about seeing it, doesn’t give away the plot, etc.

These are the total number of words for the trailer for Fu Finds the Way:

  • A story of a distracted boy
  • A mighty warrior
  • And a duel
  • The Teacher who trains him
  • And the pot of tea that saves him
  • Fu Finds the Way

Ask students to work in pairs to write a trailer for each other’s most recent published story. Ask students to read them out to the class to see which trailers can drum up the most interest in reading the story without giving the plot away completely.


For 8 creative writing ideas, click Fu Finds the Way to download.

Souperchicken

souperchickenHenrietta loves to read and has hardly any time to lay eggs. The farmer says he is sending all the rest of the hens on a vacation as a reward for their hard work. As they leave, Henrietta reads the words on their truck which say, “ Souper Soup Company” and realizes her friends are headed for the soup. Along the road to rescue them she hitchhikes pigs and cows. At the factory she reads the signs in the hallways to find the chickens, reads the code to find the address, and, after the rescue, finally discovers in a magazine a vegetarian farm where they can live.

Mary Jane and Herm Auch, Holiday House, © 2003, ISBN 0-8234-1704-20

Literacy Can Save You

Read the story aloud to the students first. Then, to develop listening and note-taking skills, read it again. During the second reading, have students make note of the ways in which being able to read is important in solving the problems that Henrietta faces:

  • She reads the sign about the soup company on the truck.
  • She finds the address for the factory on the label of a can.
  • She reads the sign on the pigs’ truck.
  • She reads the sign on the cows’ truck.
  • She reads the signs in the hallways to find where the chickens are.
  • She reads the code to get in the door.
  • She reads the magazine covers in the mailboxes to find a good place to live, with a vegetarian.

Literacy Tales

Ask students to make up their own story in which literacy helps to solve the problems of the character. Remind them that the structure of a typical story is to present a problem, make 2-3 attempts to solve it, and then have the last one work.

In Souperchicken, the structure is:

  • Present the character, Henrietta, as a reader.
  • Present a problem for the chickens (this is not a vacation).
  • Reading makes the problem clear.
  • Attempts: chasing the truck, hitch-hiking on trucks, finding them at the factory, breaking them loose, finding them a suitable home.

When student shave finished, you could present some other picture books in which literacy is essential to solving the literacy problems.

For 5 creative writing ideas, click Souperchicken to download.

Rumpelstiltskin’s Daughter

rumpelstiltskinThis fractured fairy tale begins after “Meredith” marries Rumpelstiltskin instead of the king and they have a daughter, Hope. Occasionally Rumpelstiltskin spins some gold and Hope takes it to the village. On hearing of it, the king captures her and demands she spin gold. She says she is not sure, but believes her grandfather did it with wheat. So it is planted across the kingdom. The peasants are happy, but the king still wants gold. Next, they try gold wool—again, the peasants are happy, but the king wants gold. Eventually, Hope becomes Prime Minister and, whenever the king becomes anxious, she takes him on a goodwill tour of his now happy kingdom.

Diane Stanley, ©1997, Harper Collins, ISBN 0-688-14327 – X

Parodies of Art

On the wall in the king’s castle are several clever parodies of some famous paintings. Since awareness of famous art and artists is part of the art curriculum, a study of the 8 pictures that are easily identified could be fun. Give each group of students a photocopy of one of the parodies from the book. Then give them a photocopy of the original piece of art, its name, and artist.

Ask students to prepare a one page “poster” on their picture. The poster would include both illustrations along with several paragraphs on the artist’s life, and a paragraph on the piece of art. Why was it created, when, for whom, where it is now, what is it a picture of, etc.?

Explain that an art reference “joke” like this is a literary reference—it is hard to get the joke without background knowledge. You can even talk about how there are a lot of “in jokes” that young people would not get in a movie like Shrek, but that adolescents and adults have background knowledge to catch the reference.

The pictures in the book are:

  • Mona Lisa, Leonardo da Vinci
  • Birth if Venus, Botticelli
  • Laughing Cavalier, Frans Hals
  • Starry Night, Vincent Van Gogh
  • Seated Woman with a Wrist Watch, Pablo Picasso
  • George Washington, John Trumbell
  • Whistler’s Mother, James McNeil Whistler
  • Frederico de Montefeltro, Piero della Francesca

Compare the Tales

Working in pairs, ask students to generate the longest possible list of the characteristics the three stories they have in common—the original Rumpelstiltskin’s fairy tale, the version where Meredith marries Rumpelstiltskin instead of the ing, and the story of her daughter Hope. They should find at least the following qualities:

  • Rumpelstiltskin
  • Meredith
  • The King
  • The request to spin gold
  • The threat of death
  • The promise of marriage
  • Three tries
  • The palace

Students can also be asked to write their comparison when they have completed their list.

For 6 creative writing ideas, click Rumpelstiltskin’s Daughter to download.

Lousy Rotten Stinkin’ Grapes

grapesA wonderful retelling of the Aesop fable where the fox makes frequent attempts to get at the grapes until he finally says that they are probably sour anyway. Hence the expression “sour grapes”.

In this version Fox attempts to reach the grapes but because he is “sly. Clever. Smart. After all, I am a fox.” He makes a plan and “voila!…Grapes!” Except it doesn’t turn out quite that way.

First of all he harnesses the energy of the bear. Then the beaver, the porcupine, the possum, each time making the plan more and more elaborate. Each time as well, the fox ignores the suggestions of his “assistants.”

When they point out their simpler plan at the end, the fox storms off in a huff. “Well, do as you wish. I, for one, wouldn’t think of eating those lousy, rotten, stinkin’ grapes now, even if I could…They’re probably sour anyway.” (While in the foreground his assistants are joyfully eating the grapes.)

Margie Palatini, Simon and Schuster, ©2009, ISBN 978-0-689-80246-1

Create Your Own Take on Aesop

Students will enjoy using this as a model to create their own version of an Aesop fable. They can add more characters, dialogue, a twist, additional descriptions, and a setting. This story is about 1,000 words, but students can write a terrific Aesop fable in about 500 words if you wish.

The Moral of the Story

Every fable has a moral. The original moral of this story is something like, “People who can’t do something, make up reasons why they didn’t want it in the first lace.” The expression “sour grapes” is used for someone behaving this way. This fable has that moral, but has several other morals worth discussing as well:

  • Don’t underestimate the help others can provide.
  • Don’t overestimate your own intelligence and underestimate that of others.
  • A simple plan can be better than an elaborate plan.

For 9 creative writing ideas, click Lousy Rotten Stinkin’ Grapes to download.

The Adventures of Mark Twain by Huckleberry Finn

The Adventures of Mark TwainHuckleberry Finn tells, in his own voice, of the life of his author Mark Twain, a.k.a Samuel Clemens.
Robert Burleigh and Barry Blitt, Atheneum Books, ©2011, 978-0-689-83041-9

A Story with Modern Expression

Huck Finn was written in the language of a back country boy in the 1800’s USA. Ask students to write any story in which they use common 21st century expressions to show how people “really talk”. First brainstorm the possible expressions students could consider: OMG, BFF, having a rush, goofing off, being gross, or lame, or awesome, or sweet, or cool. Something could rock, or suck. Things happen 24/7. There are zits. Things rock or rule.

Then ask students to write a very brief story in that “voice” as in the opening of Huck Finn. Something less that 200 words is fine. The objective is try out the “voice” of the 21st century.

Bad Luck Superstitions

Huck Finn said that Mark Twain’s luck turned bad like after “killing a spider”. Ask students to brainstorm bad luck superstitions they have heard of. They should be able to come up with:

  • Step on a crack, break your mother’s back
  • Break a mirror – 7 years bad luck
  • Walk under a ladder
  • Cross the path of a black cat
  • A shiver means a goose walked over your grave
  • Open an umbrella inside brings bad luck
  • If you spill salt, toss it over your left shoulder or you’ll have bad luck

Students might enjoy writing a story about a character who frequently but inadvertently breaks bad luck superstitions and what happens to him or her, if anything.

For 10 creative writing ideas, click The Adventures of Mark Twain to download.

The Great Wave

The Great WaveThis is the story of fishermen who are caught in a huge wave that deposits a baby into their arms. He grows up uncertain as to where he comes from or who his real parents are. A fish promises to help him answer his questions. When the boy finally becomes scared, the fish turns into a dragon and says that Naoki now knows that his “real” parents are the ones that raised him.
Veronique Massenot, Presetel, ©2011, 978-3-7913-7058-3

Using Similes

There are 7 different similes in the story that can be listed for students to describe what two elements are being compared:

  • The wave…like a giant creature opening its foamy mouth, greedily swallowing everything before it.
  • Heart beat more wildly than all the drums of the world together.
  • All his friends shot upwards, faster than bamboo.
  • His thoughts drifted…coming and going like the water’s ebb and flow.
  • It’s scales shimmered like silver.
  • The back of the fish lengthened and began to move like a wave.
  • The sea was as smooth as glass.

Ask students to re-write a portion of a recent piece they have written to include three original similes.

Inspired by a Painting

This book was inspired by the painting, The Great Wave of Kanagawa by Hokusai, which was part of a series of woodblock prints called 36 Views of Mount Fuji. In this painting, Mount Fuji is hidden by the wave. Why not choose some other prints from the same series, and ask students in groups to write a story using that picture as an inspiration?

Great-Wave-Composite

For 9 more creative writing ideas, click The Great Wave to download.

School For Bandits

School_For_Bandits_PB_CoverRalph Raccoon is too polite and too nice. His parents have to send him to Bandit School to learn to be a proper bad raccoon. How does Ralph use his “niceness” to succeed?

Hannah Shaw, Alfred A. Knopf, ©2011, 978-0-375-96768-9

Synonym Study

There are many synonyms for people who take things that don’t belong to them. Students might find: pirate, thief, robber, buccaneer, brigand, cheat, crook, con artist, rustler, looter, pilfereer, shoplifter, gangster, highwayman, raider, racketeer, etc. This could also be a good brainstorming activity to build vocabulary.

Once they have a list, ask them to define each one in such a way that people could read the list of definitions and know what each word was being referred to.

School-For-Bandits-bad-listThe Being Bad Alphabet

Ralph Raccoon hasn’t been bad enough so he has to brainstorm 26 words (one for each letter of the alphabet) that are ways of being bad. A could be for aggravating, B for bragging, C for cursing, and so on. X and Z are notoriously hard—encourage students to use two words if necessary to get them in. Examples: eXtra Noisy or Zealously irritating.

This can be an individual activity or a brainstorming activity to build vocabulary.

For 6 creative writing ideas, click School For Bandits to download.

Queen of Falls

QueenFallsAnnie Taylor was the first person to go over Niagara Falls in a barrel, the first to survive, the first woman for over 95 years, and the only woman to do it alone. This is her story – the story of a woman over 60 years of age who did an amazing thing.

Chris Van Allsburg, Houghton Mifflin, ©2010, 978-0547-31581-2

Start in the Middle of the Action

This book is a brilliant example of starting a story in the middle of the action, then going back to fill in the backstory, and bringing your reader back up to the beginning point of the story.

In this book, a crowd has gathered to watch a barrel go over the falls but why is the barrel so important? The book then flashes back to Annie Taylor’s life, leads her up to the falls, and then follows on with the rest of the story. After analyzing how the “start in the middle of the action” strategy works, have students re-write a story they have written by starting at the action point and flashing back to the beginning.

Science Egg Drop Project

Annie Taylor knows, “You can put an egg inside a can and let it drop to the floor. The can may not be damaged, but it’s a different story for the egg.” This is a classic science project. How do you protect an egg from breaking in a 20 foot drop? One of the neatest demonstrations is The Science Egg Drop Project by Bradley who demonstrates 5l contraptions he built to protect an egg in a 19 foot drop. This can also make a good science challenge for your students.

For 9 writing ideas, click Queen of the Falls to download.

The Very Smart Pea and the Princess To Be

princessandpeaThe pea under the mattress writes a memoir of his attempt to help the prince find a “real princess.” Eventually the gardener’s girl who raised the pea lies on the twenty mattresses and he whispers, “You are very uncomfortable,” in her ear all night. She repeats this to the queen in the morning and marries the prince. The pea lives on in the royal museum.

Mini Grey, Alfred A. Knopf ©2003 ISBN 0-375-82626-2 (trade) and 0-375-92626-7 (library)

Fairy Tale Recipe Book

The pea is brought to the palace for a special recipe of Pea and Raspberry Jelly.  Why not use this as an opportunity to create a Fairy Tale cookbook?

First collect about six recipes from different cookbooks with different formats. Make copies for each group of 4 students and ask them to identify the critical elements of a recipe. They should come up with: title, ingredients list with the measurements needed, the temperature of the oven, step by step instructions, length of cooking at what temperature, preparing the pan (grease, lined, etc.), how many it serves, and so on.

Students can then brainstorm appropriate recipes for different fairy tales: Gingerbread Boy’s Gingerbread – Run Away Good, Goldilocks “Just Right” Porridge, Snow White’s Candied Applies, Cinderella’s “Fits Right” Pumpkin Pie, and so on.

You could create a class book of recipes where each page has: a picture of the cover of a sample fairy tale book, a 10 line summary of the story, and the recipe with its new Fairy Tale title. Suggestions for occasions to serve it would be great. Putting the finished bound book in the library can be great.

My Artefact

The pea becomes an “artefact” in the royal museum. The word comes from the Latin meaning “arte” (by hand) and “fact” (an object). An artefact is any human-made object which illustrates something about a culture. It is studied by archeologists and often displayed in museums. In fantasy games, an artefact is an object from a long lost culture that has magic powers. Your class constructs a “museum” of of artefacts from their year—posters of favourite songs, favourite commercials, favourite activities, school events, favourite foods, etc. Alternatively, a class museum can be constructed as each student brings an artefact that has associations for him/her and displays it with a poster explaining its “archeological meaning” from their life.

For 5 writing ideas, click Princess and the Pea to download.